// This file was decompiled using VCSCM.ini published on 2021-01-30
{$CLEO .cs}

0000: NOP     
0001: wait 3000 ms


                                                           
//0055: put_player $PLAYER_CHAR at -703.424 -1276.09 10.3102
//0055: put_player $PLAYER_CHAR at -833.424 -1426.09 -9.68981  
/*


0055: put_player $PLAYER_CHAR at -986.9189 -1153.8964 14.36

0001: wait 5000 ms        */                   
//0055: put_player $PLAYER_CHAR at -960.757 -1181.38 27.4028

//0001: wait 300000000 ms 
:Noname_2
0001: wait 100 ms 


00D6: if and 
0256:   player $player_char defined 
00F6:   player $player_char 0 -877.9454 -259.8462 22.2 radius 0.8 0.8 1.0 
then
016A: fade 0 500 ms 
0001: wait 800 ms   
01B7: release_weather 
0055: put_player $PLAYER_CHAR at -870.866 -267.001 10.1671
03AD: set_rubbish 1
0001: wait 800 ms 
0171: set_player $PLAYER_CHAR z_angle_to 270.0

016A: fade 1 500 ms 
end


0001: wait 100 ms 
00D6: if 
0038:   $onmission == 0 // $ == int 
004D: jump_if_false @Noname_2 

:Noname_47
0001: wait 0 ms 
00D6: if 
0038:   $onmission == 0 // $ == int 
004D: jump_if_false @Noname_2 
00D6: if 
0256:   player 0 defined 
004D: jump_if_false @Noname_2 

:Noname_84
0001: wait 500 ms 
00D6: if or
00F6:   player $player_char 0 -877.8806 -267.2667 22.2 radius 100.0 100.0 100.0 
00F6:   player $player_char 0 -877.8806 -267.2667 22.2 radius 100.0 100.0 100.0 
00F7:   player $player_char sphere 0 near_point_in_car -877.8806 -267.2667 22.2 radius 100.0 100.0 100.0  
004D: jump_if_false @Noname_84 
0247: request_model 411 
038B: load_requested_models 

:Noname_217
0001: wait 0 ms 
00D6: if 
0248:   model 411 available 
004D: jump_if_false @Noname_217 
0213: 0@ = create_pickup 411 type 15 at -877.8806 -267.2667 22.2
02A8: 1@ = create_marker 19 at -873.966 -267.001 10.1671


:Noname_284
0001: wait 0 ms 
00D6: if 
0038:   $onmission == 0 // $ == int 
004D: jump_if_false @Noname_470 
0001: wait 0 ms 
00D6: if or
00F6:   player $player_char 0 -877.8806 -267.2667 22.2 radius 100.0 100.0 100.0 
00F6:   player $player_char 0 -877.8806 -267.2667 22.2 radius 100.0 100.0 100.0 
00F7:   player $player_char sphere 0 near_point_in_car -877.8806 -267.2667 22.2 radius 100.0 100.0 100.0 
004D: jump_if_false @Noname_470 

00D6: if
00F6:   player $player_char 0 -873.966 -267.001 10.1671 radius 1.0 1.0 1.0 
then
016A: fade 0 500 ms 
0001: wait 800 ms   
01B6: set_weather 0 
0055: put_player $PLAYER_CHAR at -876.4918 -259.7271 22.2
03AD: set_rubbish 0
0001: wait 800 ms 
0171: set_player $PLAYER_CHAR z_angle_to 270.0
016A: fade 1 500 ms 
end

00D6: if 
00F6:   player $player_char 0 -877.9454 -259.8462 22.2 radius 0.8 0.8 1.0 
then
016A: fade 0 500 ms 
0001: wait 800 ms    
01B7: release_weather 
0055: put_player $PLAYER_CHAR at -870.866 -267.001 10.1671
03AD: set_rubbish 1   
0001: wait 800 ms 
0171: set_player $PLAYER_CHAR z_angle_to 270.0
016A: fade 1 500 ms 
end



00D6: if 
0214:   pickup 0@ picked_up 
004D: jump_if_false @Noname_284 
0164: disable_marker 1@ 
0055: put_player $player_char at -875.9765 -267.966 22.2
03D8: show_save_screen 

:Noname_470
//03AD: set_rubbish 1
0249: release_model 411 
0215: destroy_pickup 0@ 
0164: disable_marker 1@ 
0002: jump @Noname_47 
